Impact Acquire SDK Java
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Since Impact Acquire SDK and the Balluff devices provide a huge variety of functionality, it will be helpful to use this page as a starting point which leads through a number of common image acquisition and configuration tasks.
The summarized code samples will show the most common cases and can be used as a base for an own image acquisition using the Impact Acquire SDK.
A very common task is to acquire various images continuously to use them e.g. for video streams, continuous analysis or displaying purpose. This purpose is a bit more complex than acquiring just a single frame, but usually not that complex.
The following samples will illustrate how simple continuous acquisitions can be realized.
In some cases simple continuous acquisitions are not sufficient since the image data should be processed or stored within the application. The complexity of such an application depends on the task.
Beginning with the release of 2.49.0 of Impact Acquire firmware updates for all devices still active can be applied in a rather convenient way by using a high level firmware update API. This API is available for every supported programming language. For object orientated languages a FirmwareUpdater class will be part of the SDK and code snippets can be found in the corresponding documentation of the class.
Beginning with release 2.35 of the GenICam™ device firmware a growing number of device models now support the mvBlockscan
mode allowing to transmit multiple images as one thus using a single transfer block for transporting several consecutive frames from the same AOI reducing the overall overhead needed for transporting and reporting a frame thus in total reducing the CPU load on the host for certain scenarios.
The properties to control this feature are
The maximum number of frames that can be combined that way by the device might be limited for various reasons but depending on the use-case the performance benefit can be significant.
BVS CA-UB and mvBlueFOX2 USB devices allow to put themselves into a mode where less power is consumed. This can be used when no image acquisition is currently active and helps to reduce the overall power consumption of the system in idle mode.
Apart from allowing to generate arbitrary test images in every pixel format supported by Impact Acquire the mvVirtualDevice package can also be used to capture images from a defined folder on the hard disk drive. This can be extremely useful when prototyping without real hardware or to feed defined test images into an algorithm in way the capture engine seems to provide these images. To do that just a couple of properties must be set appropriately:
The images are captured from the directory specified by the application in a Round-Robin fashion so once the last image from the folder has been captured the next image will be the first again. Whenever for some reason an image cannot be imported from the hard disk an artificial test image will be generated instead.
To get an idea how callbacks are implemented, the following sample will be helpful:
This API will allow you to register a callback that gets executed whenever a certain feature of interest did change in any way (e.g. its visibility, value, etc.). To do that you first need to derive from the class mvIMPACT.acquire.ComponentCallback like shown in the following example:
The next thing that needs to be done now is to create an instance of that callback object somewhere appropriate in the code:
Now the only thing left to do is to register a feature that you want to get callbacks on changes for:
Now for an open GEV/U3V device or a BVS CA-UB/mvBlueFOX2 device whenever you unplug the device or plug it back in afterwards you should get a callback!
How to set up the way Impact Acquire connects to and enumerates third party GenTL producers is described here: Setting Up The Framework For Third Party GenTL Producer Usage
Some string properties (mvIMPACT.acquire.PropertyS ) instances can store binary data. In order to e.g. allow serializing of all data to an XML file binary data internally is stored encoded in Base64. So when using the standard read/write functions expecting a string parameter it is the responsibility of the application to encode the binary data into a Base64 encoded string before writing the value and decoding the string into a byte array again when reading.
Apart from that the class mvIMPACT.acquire.PropertyS also offers functions that accept a Java ByteBuffer object in order to directly read/write binary data into/from a property. The following example shows how code using these function could look:
Sometimes there will be the need to destroy certain objects provided by this API at a given time independent from the Java garbage collector. As Java has nothing like a delete
statement Java introduced the AutoCloseable
interface in Version 8. Some classes (e.g. mvIMPACT.acquire.DeviceManager or mvIMPACT.acquire.ImageDisplayWindow ) implement this interface allowing something like a RAII way of using these objects with Javas try-with-resources
statement:
Deriving from mvIMPACT.acquire.Request can be useful when a certain device driver or device offers a custom feature that is returned as part of the request object that can not be accessed using the mvIMPACT.acquire.Request class offered by this interface.
In C++ deriving from the class mvIMPACT.acquire.RequestFactory allows to customize the type of mvIMPACT.acquire.Request objects that will be created by the class mvIMPACT.acquire.FunctionInterface. The same feature is available in Java as well however compared to the C++ implementation there is one important difference. The following example code will explain how to work with the mvIMPACT.acquire.RequestFactory:
Now the request factory must be passed to the function interface: