If you want to acquire a number of images at sensor's maximum frame rate while at the same time the image transfer should be at a lower frame rate, you can make use the internal memory of the device.
Figure 1: Principle of burst mode buffering of images - Note
- The maximum buffer size can be found in "Setting → Base → Camera → GenICam → Acquisition Control → mv Acquisition Memory Max Frame Count".
To create a burst mode buffering of images, please follow these steps:
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Set image acquisition parameter ("Setting → Base → Camera → GenICam → Acquisition Control → mv Acquisition Frame Rate Limit Mode") to "mvDeviceMaxSensorThroughput".
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Finally, set the acquisition parameter "mv Acquisition Frame Rate Enable" to "Off".
Figure 2: ImpactControlCenter - Setting the bandwidth using "mv Acquisition Frame Rate Limit Mode"
Alternatively, you can set the burst mode via the desired input frames and the desired output bandwidth:
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Set image acquisition parameters to the desired input frames per second value ("Setting → Base → Camera → GenICam → Acquisition Control").
Figure 3: ImpactControlCenter - Setting the "Acquisition Frame Rate"
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Set bandwidth control to the desired MByte/s out value in "Setting → Base → Camera → GenICam → Device Control → Device Link Selector → Device Link Throughput Limit Mode" to "On" and
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set the desired "Device Link Throughput Limit" in Bits per second (Bps).
Figure 4: ImpactControlCenter - Setting the bandwidth using "Device Link Throughput Limit Mode"
Now, the camera will buffer burst number of images in internal memory and readout at frames per second out.
- See also
- Limiting the bandwidth of the imaging device
Triggered frame burst mode
With the triggerSelector "FrameBurstStart", you can also start a frame burst acquisition by a trigger. A defined number of images ("AcquisitionBurstFrameCount") will be acquired directly one after the other. With the "mv Acquisition Frame Rate Limit Mode" set to mvDeviceMaxSensorThroughput , the there won't be hardly any gap between these images.
As shown in figure 5, "FrameBurstStart" can be trigger by a software trigger, too.
Figure 5: ImpactControlCenter - Setting the frame burst mode triggered by software
Figure 6: Principle of FrameBurstStart