Impact Acquire SDK .NET
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For being able to access devices supported by Impact Acquire in a .NET environment, the unmanaged/native libraries providing the low-level access to the hardware must be added to the search path of the runtime. This is achieved by calling mv.impact.acquire.LibraryPath.init(). Other functions of the class mv.impact.acquire.LibraryPath will allow to fine tune the search behaviour for native libraries.
Every program written using this interface will then continue by talking to the mv.impact.acquire.DeviceManager. This class has a static constructor, thus accessing any of the functions will automatically result in the object being created. To find out how to gain access to a certain device look at the detailed description of this class.
Once access to the desired device represented by an instance of the class mv.impact.acquire.Device has been obtained every other device related properties or functions can be accessed.
Some source code samples how to locate a certain mv.impact.acquire.Device also can be found in the detailed description of the class mv.impact.acquire.DeviceManager.