Balluff - BVS CA-UB Technical Documentation
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The firmware running on Balluff/MATRIX VISION devices make use of a couple of third party software packages that come with various licenses. This section is meant to list all these packages and to give credit to those whose code helped in the creation of this software:
A slightly modified version of cJSON is used inside some of the modules that eventually build up the firmware.
Copyright (c) 2009 Dave Gamble Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
A slightly modified version of Unity (https://github.com/ThrowTheSwitch/Unity) is used for unit testing various modules that eventually build up the firmware.
Doxygen as well as the doxygen-awesome project have be used to generate the documentation you are just looking at. Details regarding licenses and versions can be found like described in the Impact Acquire SDK section.
This SDK and its underlying libraries and drivers as well as some of the applications shipped with the Impact Acquire packages make use of a couple of third party software packages that come with various licenses. For up to date details on this topic please refer to the corresponding section in one of the SDK's API manuals. Direct links can be found here: Developing applications using the Impact Acquire SDK .